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FEDERATION INTERNATIONALE DES ECHECS
Recognized by the International Olympic Committee
9 Syggrou Avenue, 11743 Athens, Greece
Tel : (30) 210-921 2047
Fax : (30) 210-921 28 59
email
office@FIDE.COM
website
www.fide.com
Laws of Chess
FIDE Laws of Chess cover over-the-board play.
The English text is the authentic version of the Laws of Chess, which was
adopted at the 79th FIDE Congress at Dresden (Germany), November 2008, coming
into force on 1 July 2009.
In these Laws the words ‘he’, ‘him’ and ‘his’ include ‘she’ and ‘her’.
Preface
The Laws of Chess cannot cover all possible situations that may arise during
a game, nor can they regulate all administrative questions. Where cases are not
precisely regulated by an Article of the Laws, it should be possible to reach a
correct decision by studying analogous situations which are discussed in the
Laws. The Laws assume that arbiters have the necessary competence, sound
judgement and absolute objectivity. Too detailed a rule might deprive the
arbiter of his freedom of judgement and thus prevent him from finding the
solution to a problem dictated by fairness, logic and special factors.
FIDE appeals to all chess players and federations to accept this view.
A member federation is free to introduce more detailed rules provided they:
- do not conflict in any way with the official FIDE Laws of
Chess, and
- are limited to the territory of the federation concerned, and
- are not valid for any FIDE match, championship or qualifying
event, or for a FIDE title or rating tournament.
BASIC RULES OF PLAY
Article 1: The nature and objectives of the game of
chess
| 1.1 |
The game of chess is played between two opponents who
move their pieces alternately on a square board called a ‘chessboard’.
The player with the white pieces commences the game. A player is said to
‘have the move’, when his opponent’s move has been ‘made’. (See Article
6.7) |
| 1.2 |
The objective of each player is to place the opponent’s
king ‘under attack’ in such a way that the opponent has no legal move.
The player who achieves this goal is said to have ‘checkmated’ the
opponent’s king and to have won the game. Leaving one’s own king under
attack, exposing one’s own king to attack and also ’capturing’ the
opponent’s king are not allowed. The opponent whose king has been
checkmated has lost the game. |
| 1.3 |
If the position is such that neither player can
possibly checkmate, the game is drawn. |
Article 2: The initial position of the pieces on the
chessboard
| 2.1 |
The chessboard is composed of an 8 x 8 grid of 64 equal
squares alternately light (the ‘white’ squares) and dark (the ‘black’
squares).
The chessboard is placed between the players in such a way that the near
corner square to the right of the player is white. |
| 2.2 |
At the beginning of the game one player has 16
light-coloured pieces (the ‘white’ pieces); the other has 16
dark-coloured pieces (the ‘black’ pieces).
| These pieces are as follows: |
|
| A white king, usually indicated by the symbol |
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| A white queen, usually indicated by the symbol |
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| Two white rooks, usually indicated by the symbol |
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| Two white bishops, usually indicated by the symbol |
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| Two white knights, usually indicated by the symbol |
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| Eight white pawns, usually indicated by the symbol |
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| A black king, usually indicated by the symbol |
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| A black queen, usually indicated by the symbol |
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| Two black rooks, usually indicated by the symbol |
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| Two black bishops, usually indicated by the symbol |
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| Two black knights, usually indicated by the symbol |
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| Eight black pawns, usually indicated by the symbol |
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|
| 2.3 |
The initial position of the pieces on the chessboard is
as follows:

|
| 2.4 |
The eight vertical columns of squares are called
‘files’. The eight horizontal rows of squares are called ‘ranks’. A
straight line of squares of the same colour, running from one edge of
the board to an adjacent edge, is called a ‘diagonal’. |
Article 3: The moves of the pieces
| 3.1 |
It is not permitted to move a piece to a square
occupied by a piece of the same colour. If a piece moves to a square
occupied by an opponent’s piece the latter is captured and removed from
the chessboard as part of the same move. A piece is said to attack an
opponent’s piece if the piece could make a capture on that square
according to the Articles 3.2 to 3.8.
A piece is considered to attack a square, even if such a piece is
constrained from moving to that square because it would then leave or
place the king of its own colour under attack. |
| 3.2 |
The bishop may move to any square along a diagonal on
which it stands.
 |
| 3.3 |
The rook may move to any square along the file or the
rank on which it stands.
 |
| 3.4 |
The queen may move to any square along the file, the
rank or a diagonal on which it stands.
 |
| 3.5 |
When making these moves the bishop, rook or queen may
not move over any intervening pieces. |
| 3.6 |
The knight may move to one of the squares nearest to
that on which it stands but not on the same rank, file or diagonal.
 |
| 3.7 |
- The pawn may move forward to the unoccupied square
immediately in front of it on the same file, or
- on its first move the pawn may move as in 3.7.a or
alternatively it may advance two squares along the same file
provided both squares are unoccupied, or
- the pawn may move to a square occupied by an opponent’s
piece, which is diagonally in front of it on an adjacent file,
capturing that piece.

- A pawn attacking a square crossed by an opponent’s pawn
which has advanced two squares in one move from its original square
may capture this opponent’s pawn as though the latter had been moved
only one square. This capture is only legal on the move following
this advance and is called an ‘en passant’ capture.

- When a pawn reaches the rank furthest from its starting
position it must be exchanged as part of the same move on the same
square for a new queen, rook, bishop or knight of the same colour.
The player’s choice is not restricted to pieces that have been
captured previously. This exchange of a pawn for another piece is
called ‘promotion’ and the effect of the new piece is immediate.
|
| 3.8 |
- There are two different ways of moving the king:
by moving to any adjoining square not attacked by one or more of the
opponent’s pieces

or by ‘castling’. This is a move of the king and either rook of the
same colour along the player’s first rank, counting as a single move
of the king and executed as follows: the king is transferred from
its original square two squares towards the rook on its original
square, then that rook is transferred to the square the king has
just crossed.

- (1) The right to castle has been lost:
- if the king has already moved, or
- with a rook that has already moved.
(2) Castling is prevented temporarily:
- if the square on which the king stands, or the
square which it must cross, or the square which it is to occupy,
is attacked by one or more of the opponent's pieces, or
- if there is any piece between the king and the rook
with which castling is to be effected.
|
| 3.9 |
The king is said to be 'in check' if it is attacked by
one or more of the opponent's pieces, even if such pieces are
constrained from moving to that square because they would then leave or
place their own king in check. No piece can be moved that will either
expose the king of the same colour to check or leave that king in check. |
Article 4: The act of moving the pieces
| 4.1 |
Each move must be made with one hand only. |
| 4.2 |
Provided that he first expresses his
intention (for example by saying „j’adoube“ or “I adjust”), the player
having the move may adjust one or more pieces on their squares. |
| 4.3 |
Except as providedin Article 4.2, if the
player having the move deliberately touches on the chessboard: |
| |
a. |
one or more of his own pieces, he must move the first
piece touched which can be moved |
| |
b. |
one or more of his opponent’s pieces, he must capture
the first piece touched which can be captured |
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c. |
one piece of each colour, he must capture the
opponent’s piece with his piece or, if this is illegal, move or capture
the first piece touched which can be moved or captured. If it is
unclear, whether the player’s own piece or his opponent’s was touched
first, the player’s own piece shall be considered to have been touched
before his opponent’s. |
| 4.4 |
If a player having the move: |
| |
a. |
deliberately touches his king and rook he must castle
on that side if it is legal to do so |
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b. |
deliberately touches a rook and then his king he is not
allowed to castle on that side on that move and the situation shall be
governed by Article 4.3.a |
| |
c. |
intending to castle, touches the king or king and rook
at the same time, but castling on that side is illegal, the player must
make another legal move with his king (which may include castling on the
other side). If the king has no legal move, the player is free to make
any legal move |
| |
d. |
promotes a pawn, the choice of the piece is finalised,
when the piece has touched the square of promotion. |
| 4.5 |
If none of the pieces touched can be moved
or captured, the player may make any legal move. |
| 4.6 |
When, as a legal move or part of a legal
move, a piece has been released on a square, it cannot be moved to
another square on this move. The move is then considered to have been
made: |
| |
a. |
in the case of a capture, when the captured piece has
been removed from the chessboard and the player, having placed his own
piece on its new square, has released this capturing piece from his hand |
| |
b. |
in the case of castling, when the player's hand has
released the rook on the square previously crossed by the king. When the
player has released the king from his hand, the move is not yet made,
but the player no longer has the right to make any move other than
castling on that side, if this is legal |
| |
c. |
in the case of the promotion of a pawn, when the pawn
has been removed from the chessboard and the player's hand has released
the new piece after placing it on the promotion square. If the player
has released from his hand the pawn that has reached the promotion
square, the move is not yet made, but the player no longer has the right
to play the pawn to another square. |
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The move is called legal when all the
relevant requirements of Article 3 have been fulfilled. If the move is
not legal, another move shall be made instead as per Article 4.5. |
| 4.7 |
A player forfeits his right to a claim
against his opponent’s violation of Article 4 once he deliberately
touches a piece. |
Article 5: The completion of the game
| 5.1 |
a. |
The game is won by the player who has checkmated his
opponent’s king. This immediately ends the game, provided that the move
producing the checkmate position was a legal move. |
| |
b. |
The game is won by the player whose opponent declares
he resigns. This immediately ends the game. |
| 5.2 |
a. |
The game is drawn when the player to move has no legal
move and his king is not in check. The game is said to end in
‘stalemate’. This immediately ends the game, provided that the move
producing the stalemate position was legal. |
| |
b. |
The game is drawn when a position has arisen in which
neither player can checkmate the opponent’s king with any series of
legal moves. The game is said to end in a ‘dead position’. This
immediately ends the game, provided that the move producing the position
was legal. (See Article 9.6) |
| |
c. |
The game is drawn upon agreement between the two
players during the game. This immediately ends the game. (See Article
9.1) |
| |
d. |
The game may be drawn if any identical position is
about to appear or has appeared on the chessboard at least three times.
(See Article 9.2) |
| |
e. |
The game may be drawn if each player has made at least
the last 50 consecutive moves without the movement of any pawn and
without any capture. (See Article 9.3) |
COMPETITION RULES
Article 6: The chess clock
| 6.1 |
‘Chess clock’ means a clock with two time
displays, connected to each other in such a way that only one of them
can run at one time.
‘Clock’ in the Laws of Chess, means one of the two time displays.
Each time display has a ‘flag’.
‘Flag fall’ means the expiration of the allotted time for a player. |
| 6.2 |
a. |
When using a chess clock, each player must make a
minimum number of moves or all moves in an allotted period of time
and/or may be allocated an additional amount of time with each move. All
these must be specified in advance. |
| |
b. |
The time saved by a player during one period is added
to his time available for the next period, except in the ‘time delay’
mode.
In the time delay mode both players receive an allotted ‘main thinking
time’. Each player also receives a ‘fixed extra time’ with every move.
The countdown of the main time only commences after the fixed time has
expired. Provided the player stops his clock before the expiration of
the fixed time, the main thinking time does not change, irrespective of
the proportion of the fixed time used. |
| 6.3 |
Immediately after a flag falls, the
requirements of article 6.2 a. must be checked. |
| 6.4 |
Before the start of the game the arbiter
decides where the chess clock is placed. |
| 6.5 |
At the time determined for the start of the
game the clock of the player who has the white pieces is started. |
| 6.6 |
a. |
Any player who arrives at the chessboard after the
start of the session shall lose the game. Thus the default time is 0
minutes. The rules of a competition may specify otherwise. |
| |
b. |
If the rules of a competition specify a different
default time, the following shall apply. If neither player is present
initially, the player who has the white pieces shall lose all the time
that elapses until he arrives, unless the rules of the competition
specify or the arbiter decides otherwise. |
| 6.7 |
a. |
During the game each player, having made his move on
the chessboard, shall stop his own clock and start his opponent’s clock.
A player must always be allowed to stop hisclock. His move is not
considered to have been completed until he has done so, unless the move
that was made ends the game. (See the Articles 5.1.a, 5.2.a, 5.2.b,
5.2.c and 9.6)
The time between making the move on the chessboard and stopping his own
clock and starting his opponent‘s clock is regarded as part of the time
allotted to the player. |
| |
b. |
A player must stop his clock with the same hand as that
with which he made his move. It is forbidden for a player to keep his
finger on the button or to ‘hover’ over it. |
| |
c. |
The players must handle the chess clock properly. It is
forbidden to punch it forcibly, to pick it up or to knock it over.
Improper clock handling shall be penalised in accordance with Article
13.4. |
| |
d. |
If a player is unable to use the clock, an assistant,
who must be acceptable to the arbiter, may be provided by the player to
perform this operation. His clock shall be adjusted by the arbiter in an
equitable way. |
| 6.8 |
A flag is considered to have fallen when
the arbiter observes the fact or when either player has made a valid
claim to that effect. |
| 6.9 |
|
Except where one of the Articles: 5.1.a, 5.1.b, 5.2.a,
5.2.b, 5.2.c applies, if a player does not complete the prescribed
number of moves in the allotted time, the game is lost by the player.
However, the game is drawn, if the position is such that the opponent
cannot checkmate the player’s king by any possible series of legal
moves. |
| 6.10 |
a. |
Every indication given by the clocks is considered to
be conclusive in the absence of any evident defect. A chess clock with
an evident defect shall be replaced. The arbiter shall replace the clock
and use his best judgment when determining the times to be shown on the
replacement chess clocks. |
| |
b. |
If during a game it is found that the setting of either
or both clocks was incorrect, either player or the arbiter shall stop
the clocks immediately. The arbiter shall install the correct setting
and adjust the times and move counter. He shall use his best judgement
when determining the correct settings. |
| 6.11 |
If both flags have fallen and it is
impossible to establish which flag fell first then: |
| |
a. |
the game shall continue if it happens in any period of
the game except the last period |
| |
b. |
the game is drawn if it happens in the period of a
game, in which all remaining moves must be completed. |
| 6.12 |
a. |
If the game needs to be interrupted, the arbiter shall
stop the clocks. |
| |
b. |
A player may stop the clocks only in order to seek the
arbiter’s assistance, for example when promotion has taken place and the
piece required is not available. |
| |
c. |
The arbiter shall decide when the game is to be
restarted in either case. |
| |
d. |
If a player stops the clocks in order to seek the
arbiter’s assistance, the arbiter shall determine if the player had any
valid reason for doing so. If it is obvious that the player had no valid
reason for stopping the clocks, the player shall be penalised according
to Article 13.4. |
| 6.13 |
If an irregularity occurs and/or the pieces
have to be restored to a previous position, the arbiter shall use his
best judgement to determine the times to be shown on the clocks. He
shall also, if necessary, adjust the clock’s move counter. |
| 6.14 |
Screens, monitors, or demonstration boards
showing the current position on the chessboard, the moves and the number
of moves made, and clocks which also show the number of moves, are
allowed in the playing hall. However, the player may not make a claim
relying solely on information shown in this manner. |
Article 7: Irregularities
| 7.1 |
a. |
If during a game it is found that the initial position
of the pieces was incorrect, the game shall be cancelled and a new game
played. |
| |
b. |
If during a game it is found that the chessboard has
been placed contrary to Article 2.1, the game continues but the position
reached must be transferred to a correctly placed chessboard. |
| 7.2 |
If a game has begun with colours reversed
then it shall continue, unless the arbiter rules otherwise. |
| 7.3 |
If a player displaces one or more pieces,
he shall re-establish the correct position on his own time. If
necessary, either the player or his opponent shall stop the clocks and
ask for the arbiter’s assistance. The arbiter may penalise the player
who displaced the pieces. |
| 7.4 |
a. |
If during a game it is found that an illegal move,
including failing to meet the requirements of the promotion of a pawn or
capturing the opponent’s king, has been completed, the position
immediately before the irregularity shall be reinstated. If the position
immediately before the irregularity cannot be determined the game shall
continue from the last identifiable position prior to the irregularity.
The clocks shall be adjusted according to Article 6.13. The Articles 4.3
and 4.6 apply to the move replacing the illegal move. The game shall
then continue from this re-instated position. |
| |
b. |
After the action taken under Article 7.4.a, for the
first two illegal moves by a player the arbiter shall give two minutes
extra time to his opponent in each instance; for a third illegal move by
the same player, the arbiter shall declare the game lost by this player.
However, the game is drawn if the position is such that the opponent
cannot checkmate the player’s king by any possible series of legal
moves. |
| 7.5 |
If during a game it is found that pieces
have been displaced from their squares, the position before the
irregularity shall be re-instated. If the position immediately before
the irregularity cannot be determined, the game shall continue from the
last identifiable position prior to the irregularity. The clocks shall
be adjusted according to Article 6.13. The game shall then continue from
this re-instated position. |
Article 8: The recording of the moves
8.1
|
In the course of play each player is
required to record his own moves and those of his opponent in the
correct manner, move after move, as clearly and legibily as possible, in
the algebraic notation (See Appendix C), on the scoresheet prescribed
for the competition. |
| |
It is forbidden to write the moves in
advance, unless the player is claiming a draw according to Article 9.2,
or 9.3 or adjourning a game according to the Guidelines of Adjourned
Games point 1.a. |
| |
A player may reply to his opponent’s move
before recording it, if he so wishes. He must record his previous move
before making another. |
| |
Both players must record the offer of a
draw on the scoresheet. (See Appendix C.13) |
| |
If a player is unable to keep score, an
assistant, who must be acceptable to the arbiter, may be provided by the
player to write the moves. His clock shall be adjusted by the arbiter in
an equitable way. |
| 8.2 |
The scoresheet shall be visible to the
arbiter throughout the game. |
| 8.3 |
The scoresheets are the property of the
organisers of the event. |
| 8.4 |
If a player has less than five minutes left
on his clock at some stage in a period and does not have additional time
of 30 seconds or more added with each move, then for the remainder of
the period he is not obliged to meet the requirements of Article 8.1.
Immediately after one flag has fallen the player must update his
scoresheet completely before moving a piece on the chessboard. |
| 8.5 |
a. |
If neither player is required to keep score under
Article 8.4, the arbiter or an assistant should try to be present and
keep score. In this case, immediately after one flag has fallen,the
arbiter shall stop the clocks. Then both players shall update their
scoresheets, using the arbiter’s or the opponent’s scoresheet. |
| |
b. |
If only one player is not required to keep score under
Article 8.4, he must, as soon as either flag has fallen, update his
scoresheet completely before moving a piece on the chessboard. Provided
it is the player’s move, he may use his opponent’s scoresheet, but must
return it before making a move. |
| |
c. |
If no complete scoresheet is available, the players
must reconstruct the game on a second chessboard under the control of
the arbiter or an assistant. He shall first record the actual game
position, clock times and the number of moves made, if this information
is available, before reconstruction takes place. |
| 8.6 |
If the scoresheets cannot be brought up to
date showing that a player has overstepped the allotted time, the next
move made shall be considered as the first of the following time period,
unless there is evidence that more moves have been made. |
| 8.7 |
At the conclusion of the game both players
shall sign both scoresheets, indicating the result of the game. Even if
incorrect, this result shall stand, unless the arbiter decides
otherwise. |
Article 9: The drawn game
| 9.1 |
a. |
The rules of a competition may specify that players
cannot agree to a draw, whether in less than a specified number of moves
or at all, without the consent of the arbiter. |
| |
b. |
If the rules of a competition allow a draw agreement
the following apply:
- A player wishing to offer a draw shall do so after having made a
move on the chessboard and before stopping his clock and starting
the opponent’s clock. An offer at any other time during play is
still valid but Article 12.6 must be considered. No conditions can
be attached to the offer. In both cases the offer cannot be
withdrawn and remains valid until the opponent accepts it, rejects
it orally, rejects it by touching a piece with the intention of
moving or capturing it, or the game is concluded in some other way.
- The offer of a draw shall be noted by each player on his
scoresheet with a symbol. (See Appendix C.13)
- A claim of a draw under Article 9.2, 9.3 or 10.2 shall be
considered to be an offer of a draw.
|
| 9.2 |
The game is drawn upon a correct claim by
the player having the move, when the same position, for at least the
third time (not necessarily by a repetition of moves): |
| |
a. |
is about to appear, if he first writes his move on his
scoresheet and declares to the arbiter his intention to make this move,
or |
| |
b. |
has just appeared, and the player claiming the draw has
the move. |
| |
Positions as in (a) and (b)
areconsidered the same, if the same player has the move, pieces of the
same kind and colour occupy the same squares, and the possible moves of
all the pieces of both players are the same.
Positions are not the same if a pawn that could have been captured en
passant can no longer be captured in this manner. When a king or a rook
is forced to move, it will lose its castling rights, if any, only after
it is moved. |
| |
| 9.3 |
The game is drawn, upon a correct claim by
the player having the move, if: |
| |
a. |
he writes his move on his scoresheet and declares to
the arbiter his intention to make this move, which shall result in
thelast50 moves having been made by each player without the movement of
any pawn and without any capture, or |
| |
b. |
the last 50 consecutive moves have been made by each
playerwithout the movement of any pawn and without any capture. |
| 9.4 |
If the player touches a piece as in Article
4.3 without having claimed the draw he loses the right to claim, as in
Article 9.2 or 9.3, on that move. |
| 9.5 |
If a player claims a draw as in Article 9.2
or 9.3 he may stop both clocks. (See Article 6.12.b) He is not allowed
to withdraw his claim. |
| |
a. |
If the claim is found to be correct, the game is
immediately drawn. |
| |
b. |
If the claim is found to be incorrect, the arbiter
shall add three minutes to the opponent’s remaining thinking time. Then
the game shall continue. If the claim was based on an intended move,
this move must be made as according to Article 4. |
| 9.6 |
The game is drawn when a position is
reached from which a checkmate cannot occur by any possible series of
legal moves. This immediately ends the game, provided that the move
producing this position was legal. |
Article 10: Quickplay Finish
| 10.1 |
A ‘quickplay finish’ is the phase of a game
when all the (remaining) moves must be made in a limited time. |
| 10.2 |
If the player, having the move, has less
than two minutes left on his clock, he may claim a draw before his flag
falls. He shall summon the arbiter and may stop the clocks. (See Article
6.12.b) |
| |
a. |
If the arbiter agrees the opponent is making no effort
to win the game by normal means, or that it is not possible to win by
normal means, then he shall declare the game drawn. Otherwise he shall
postpone his decision or reject the claim. |
| |
b. |
If the arbiter postpones his decision, the opponent may
be awarded two extra minutes and the game shall continue, if possible in
the presence of an arbiter. The arbiter shall declare the final result
later in the game or as soon as possible after a flag has fallen. He
shall declare the game drawn if he agrees that the final position cannot
be won by normal means, or that the opponent was not making sufficient
attempts to win by normal means. |
| |
c. |
If the arbiter has rejected the claim, the opponent
shall be awarded two extra minutes time. |
| |
d. |
The decision of the arbiter shall be final relating to
(a), (b) and (c). |
Article 11: Points
| 11.1 |
Unless announced otherwise in advance, a player who
wins his game, or wins by forfeit, scores one point (1), a player who
loses his game, or forfeits scores no points (0) and a player who draws
his game scores a half point (½). |
Article 12: The conduct of the players
| 12.1 |
The players shall take no action that will bring the
game of chess into disrepute. |
| 12.2 |
Players are not allowed to leave the ‘playing venue’
without permission from the arbiter. The playing venue is defined as the
playing area, rest rooms, refreshment area, area set aside for smoking
and other places as designated by the arbiter. |
| |
The player having the move is not allowed to leave the
playing area without permission of the arbiter. |
| 12.3 |
- During play the players are forbidden to make use of
any notes, sources of information or advice, or analyse on another
chessboard
- Without the permission of the arbiter a player is
forbidden to have a mobile phone or other electronic means of
communication in the playing venue, unless they are completely
switched off. If any such device produces a sound, the player shall
lose the game. The opponent shall win. However, if the opponent
cannot win the game by any series of legal moves, his score shall be
a draw.
- Smoking is permitted only in the section of the venue
designated by the arbiter
|
| 12.4 |
The scoresheet shall be used only for recording the
moves, the times of the clocks, the offers of a draw, and matters
relating to a claim and other relevant data. |
| 12.5 |
Players who have finished their games shall be
considered to be spectators. |
| 12.6 |
It is forbidden to distract or annoy the opponent in
any manner whatsoever. This includes unreasonable claims, unreasonable
offers of a draw or the introduction of a source of noise into the
playing area. |
| 12.7 |
Infraction of any part of Articles 12.1 to 12.6 shall
lead to penalties in accordance with Article 13.4. |
| 12.8 |
Persistent refusal by a player to comply with the Laws
of Chess shall be penalised by loss of the game. The arbiter shall
decide the score of the opponent. |
| 12.9 |
If both players are found guilty according to Article
12.8, the game shall be declared lost by both players. |
| 12.10 |
In the case of Article 10.2.d or Appendix D a player
may not appeal against the decision of the arbiter.
Otherwise a player may appeal against any decision of the arbiter,
unless the rules of the competition specify otherwise. |
Article 13: The role of the Arbiter (See Preface)
| 13.1 |
The arbiter shall see that the Laws of Chess are
strictly observed. |
| 13.2 |
The arbiter shall act in the best interest of the
competition. He should ensure that a good playing environment is
maintained and that the players are not disturbed. He shall supervise
the progress of the competition. |
| 13.3 |
The arbiter shall observe the games, especially when
the players are short of time, enforce decisions he has made and impose
penalties on players where appropriate. |
| 13.4 |
The arbiter can apply one or more of the following
penalties:
- warning
- increasing the remaining time of the opponent
- reducing the remaining time of the offending player
- declaring the game to be lost
- reducing the points scored in the game by the offending
party
- increasing the points scored in the game by the
opponent to the maximum available for that game
- expulsion from the event.
|
| 13.5 |
The arbiter may award either or both players additional
time in the event of external disturbance of the game. |
| 13.6 |
The arbiter must not intervene in a game except in
cases described by the Laws of Chess. He shall not indicate the number
of moves made, except in applying Article 8.5, when at least one flag
has fallen. The arbiter shall refrain from informing a player that his
opponent has completed a move or that the player has not pressed his
clock. |
| 13.7 |
- Spectators and players in other games are not to speak
about or otherwise interfere in a game. If necessary, the arbiter
may expel offenders from the playing venue. If someone observes an
irregularity, he may inform only the arbiter.
- Unless authorised by the arbiter, it is forbidden for
anybody to use a mobile phone or any kind of communication device in
the playing venue and any contiguous area designated by the arbiter.
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Article 14: FIDE
| 14.1 |
Member federations may ask FIDE to give an official
decision about problems relating to the Laws of Chess. |
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