Home
AIMS
TOURNAMENTS
CONTACTS
LINKS
History of Chess
Donations
TRAINING
Chess Fun
The Laws Of Chess
Hall of Fame
CHESS PROBLEMS

        CHESS PROBLEMS

To follow some of these puzzles and to record your own games, or play though games played by others, you need to understand chess notation. This is very easy to do (you only need to know the alphabet and be able to count up to 8) and is briefly described in the Chess Notation page .

Chess Notation

For previous Archived Problem Pages click to go to bottom of page

Problem Page 4 May 2012

How well do you know the Laws of Chess?
 
This month’s teaser : En passant
 1. En passant (abbreviated in chess notation as e.p.) is an optional move when a pawn of one player is on the 5th rank (so has moved 3 squares from the start) and the opponent moves the pawn from the second rank of an adjacent file for the first time by two squares (so the 2 pawns would be alongside each other). The first player can (as an option) take the other pawn as if it had only moved 1 square. See Figure 1. Please note this move must be played straight away.

So if White to move and plays
 1. g4 then Black can play in reply
 1.... fxg3 e.p

 If Black to play tries
 1.a5 then White can reply
 1.....bxh6 e.p

 

   

  
 

 

 
En passant problems

 

Look at the adjacent board position
Black to plays moves
 a) 1.... a5 can White take this pawn en passant (so bxa6 e.p.)?
 If instead Black tries
 1.... c5 can White play
 b) 2.bxc6 e.p. or
 c) 2. dxc6 e.p.

If instead White to play and tries
 d) 1. h4 can Black play gxh3 e.p.?
 If instead
 White tries
 1. f4 can Black reply
 e).... exf3 e.p.? or
 f)' ... gxf3 e.p.

ANSWERS can be found here
 

 

 

 

 

 

For Beginners!

 


 

 

 

        Many beginners often obtain a winning position e.g. a Q ahead but do not know how to give checkmate. The first thing to remember is that you cannot checkmate with just a Q versus a K, you need to use your K and Q together. The second point is you need to drive ('squeeze') the opponent's K to the edge of the board (use the Q to prevent the K from coming away from the edge and then try and move the K to the position shown above.

With White to move there are 4 checkmates possible - can you find them all?

 

 

    As with the example on the left when you checkmate with K and R versus a lone K then the K and R must work together to first drive the enemy K to the edge of the board and then use the R to pin the K to the edge and move your own K to the position shown. Sometimes you have to 'lose' move e.g. by moving the R a few squares to drive the opponent's K to move opposite your K.

So with Black to move there is just one move to deliver checkmate.

Answer

The checkmates are

1. Qc2#

1. Qh1#

1. Qg1#

1. Qf1#

Note the last 3 are very similar in idea

 TIP: when your opponent can only move his/her K be careful to avoid a position where he/her is not in check but his/her only moves would be into check. If you only have a K left this is a trick worth trying as you may convert a loss to a draw!

 

 

Answer

The only checkmate is

1. Rh2#

You will see this is a similar situation to the last 3 checkmates shown for the Q in the position on the left.

 

TIP: Practice giving these checks - start by putting the other K on the mioddle of the board and then driving it to the edge and setting up the right position to give checkmate.  This is important as there is nothing worse than winning against your opponent but not being able to give checkmate and having to  agree a draw!

 

This month's problems - Novice    
Problem N7   Problem N8

 

N7) White to play - what is the winning move?     N8) Black is winning easily here - but what is the quickest move to finish the game?
     
N7) If it were Black to move how would he/she win the game?      
     

 

This month's problems - Intermediate
Problem I7    Problem I8


           

 


      
 

I7) Black has just played the R from c6 to c5, thinking he will win either the Q or B with the pin. White finds a stunning reply that wins within a few moves  – what did White play?  

    I8) How does Black win?
      

 

   

 

Solution to last month's problems - Novice
 Problem N5   Problem N6

 

 

 

 N5a. Black to play what is the best move?    N6a. Black to play what is the winning move?
 1....f4+
 then
  2 gxf4  exf4+
  3 Kxf4 draw as K+N alone cannot checkmate a lone K!
   1....h4 as this pawn reaches h1 (and becomes a Q) just before the White pawn reaches  a8 with this square then covered by the new Black Q which will take the promoted pawn.
 This is a case of counting squares (to promotion) and checking what squares are attacked on promotion.
 N5b. White to play and win!    N6a. White to move and win
  1. Kf3 so that if plays tries the reply
  1..... f4
   White replies
  2. g4 and the combination of K and N can then     capture the Black pawns and shepherd the g pawn to promotion as a Q or R.

 


 
1.a5 as this pawn reaches a8 (and becomes a Q) just before the Black pawn reaches  h1 with this square then covered by the new White Q which will take the promoted pawn.
 TIP: LEARN TO COUNT SQUARES IN THE ENDGAME WHEN PAWNS ARE RACING TO PROMOTE.

 
Answer to last month's problems - Intermediate
 Problem I5   Problem I6

 

 

I5a. A closely fought game with each side down to one P each. So it is White to play – is 1. a6  the best move? If not what should White play?

   I6a. What is Black's killer move?
 1. a6 is not the best move because although the a pawn is promoted (to a Q) first when the Black pawn reaches h1 the new Black Q will give check in a skewer and then win the new White Q and the game!
  White K can reach g2 and take the Black pawn when it promotes. Black cannot catch the white pawn. So
  1. Ke4 wins - if Black pushes the h pawn the White K moves to f3 (and g2 if necessary). If Black moves the K instead then the a pawn is just advanced.
   1.....Rxg3+
   If
  2. fxg3  f2#
  While
  2. Ng2  Qxg2#
 N5b. If Black to play first can he/she draw or win the game?    
 1....h3 wins for Black as the skewer along the h1-a8 diagonal following promotion to a Q will cover a8 and prevent White from gaining (or keeping) a Q    

 

 

Answers to En Passant Problems

a) No - the Black a pawn was not on its original square so has not moved forward 2 squares in one move.
b) Yes
c) Yes
d) No - although en passant could normally be played this would leave the Black K in check
e) Yes
f) No - again an en passant take would put the Black K in check.

     Remember: You do not have to take en passant. If you do it must be the very next move after your opponent moves his/her pawn forward 2 spaces. 


 

 Previous CHESS PROBLEMS pages

Problem Page 1 February 2012

Problem Page 2 March 2012

Problem Page 3 April 2012

 

 

SPONSORS

DONATE